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Pascal Super Library (CW International)(1997).bin
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README.TXT
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1996-03-28
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Welcome to TurboSprite 32!
********************
** IMPORTANT NOTE **
********************
First off, move Wing32.DLL to your system directory.
In order to TurboSprite applications to run properly, you must turn
Compiler Optimization off in your project. I'm working on tracking
down exactly why Delphi's optimization is causing these routines
problems, but until this is solved turning optimization off is the
only solution.
******************************
** Registration Information **
******************************
The registration fee for TurboSprite32 is $75. This includes full
source code. Send a check of money order is US funds to:
Silicon Commander Games
PO Box A3407
Chicago IL
60690-3407
For more info, email SCG at dionkk@ix.netcom.com.
*********************************************
Delphi 2.0 Components
<Install these into your component palette>
*********************************************
ColorButton-
A button derived from ColorPanel.
ColorPalette-
A non-visual component that help manage a Windows 256 color
logical palette.
ColorPanel-
A panel that makes use of the ColorPalette component.
DIB-
A non-visual component that encapsulates a Windows DIB. This
enhanced version stores its own binary DIB data.
DIBDrawingSurface-
The visual DIB drawing surface.
HiResTimer-
A hi resolution timer that executes in a seperate thread.
MemoryMappedFile-
A wrapper around Win32 memory-mapped files.
SpriteEngine-
A non-visual component that manages groups of TSprite-derived
objects.
********************************************
Support Files
<Not components, but they must be in your
library search pass nonetheless ;)
********************************************
ColorIndexEditor-
A property editor used by ColorPanel and ColorButton.
ColorPaletteEditor-
A property editor used by ColorPalette.
DIBCanvas-
The TDIBCanvas class, used by DIB and DIBDrawingSurface.
DIBFileLoader-
A property editor used by DIB.
DIBSprite-
The TDIBSprite sprite class, which renders itself using image data
from a DIB.
Explosion-
The TExplosion sprite class, which renders itself with a particle-based
explosion algorithm.
Grafix-
The nitty-gritty graphics routines for high performance. Many
written in BASM.
Missile-
The TMissile sprite class, which renders itself by drawing a small,
flashing diamond.
PolygonSprite-
The TPolygonSprite base class. Also included in this unit is the
derived TSquareSprite class.
Sprite-
The TSprite class ... base class for all sprites.
Utility-
A set of utility routines used by the toolkit.
*******************************************
In this demo version, where source code is not included, an interface
section (INT) source code file is provided for reference. There are
also Help and KWF files provided for each of the major classes.
See the app under DEMO for a quick and dirty TurboSprite
program in action!
EMail me at: dionkk@ix.netcom.com